Wednesday, November 11, 2009
Wasa Konflikt 4 - After Thoughts
Alright, as the chaos marine player said after the tournament, you should think about what went wrong, what went right and how you can improve to next time.
First off, scouts with 4 sniper rifles, 1 missile launcher. They killed a long wolf squad in game 1, failed to do anything game 2 and not sure if they actually killed anything in game 3. They didn't hold any objectives either.
Prior to the tournament I was thinking about getting a dreadnought instead of the scouts and thinking back, it might have been better.
Secondly, the tactical squads didn't do much either. They are just there to fill in the troop choices, and give me some MEq units to keep objectives. But they rarely kill anything significant. The real units that shine are the terminators, in game 1 they took down 1 squad per turn, its insane.
Okay, so the list wasn't great against hordes. There was a total of 3 template weapons, and only a few missile launchers. The lootas also made me paranoid with getting out of cover with the land speeders. And when I finally did get out of cover, they died horribly.
Improvements for anti horde, at 1500p? I'm not sure, I dont think its possible without changing the lists theme. But if the terminators wouldn't have died so horribly like they did at that game, they would have been able to continue to slay orks.
Comments are welcome!
First off, scouts with 4 sniper rifles, 1 missile launcher. They killed a long wolf squad in game 1, failed to do anything game 2 and not sure if they actually killed anything in game 3. They didn't hold any objectives either.
Prior to the tournament I was thinking about getting a dreadnought instead of the scouts and thinking back, it might have been better.
Secondly, the tactical squads didn't do much either. They are just there to fill in the troop choices, and give me some MEq units to keep objectives. But they rarely kill anything significant. The real units that shine are the terminators, in game 1 they took down 1 squad per turn, its insane.
Okay, so the list wasn't great against hordes. There was a total of 3 template weapons, and only a few missile launchers. The lootas also made me paranoid with getting out of cover with the land speeders. And when I finally did get out of cover, they died horribly.
Improvements for anti horde, at 1500p? I'm not sure, I dont think its possible without changing the lists theme. But if the terminators wouldn't have died so horribly like they did at that game, they would have been able to continue to slay orks.
Comments are welcome!
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