Showing posts with label Iyanden. Show all posts
Showing posts with label Iyanden. Show all posts
Sunday, December 6, 2009
Done magnetizing the Wraithlords
Ordered some magnets last weekend , and they arrived in around 3 days. So been working on magnetizing my Wraithlords and after a lot of work I'm finally done. (I'll have pictures up once I've found the cable for the camera)
Magnetized the right arm on them all, and also all other weapon upgrade options. So now I can field them with WYSIWYG, which is pretty important for me. Personally I don't like proxying or count as'ing my models, as the visual element of the hobby is extremely important. This is also why I prefer having nice looking terrain instead of books or some such.
I also magnetized my space marine captain/chapter master, which also turned out amazing. Got all weapon upgrades that came in the box magnetized and ready to be painted. The smaller magnets struggles to hold the combimelta in place but other than that it all works great. Its nice being able to change poses and wargear on the models.
The rest of the Eldar army is soon ready to get primed and ready for painting. It will take a while to get the army painted though, but as long as it turns out nicely I don't mind.
I'm still waiting for my P.A.C.K 1520 which hopefully arrives this week. The cities of death terrain pieces have yet to be posted, but I'm hoping to get them here before Christmas. I'd also need to get the Eldrad and Yriel models, as I plan on converting Eldrad to Iyanna Arienal and Yriel is really needed in a Iyanden army.
Magnetized the right arm on them all, and also all other weapon upgrade options. So now I can field them with WYSIWYG, which is pretty important for me. Personally I don't like proxying or count as'ing my models, as the visual element of the hobby is extremely important. This is also why I prefer having nice looking terrain instead of books or some such.
I also magnetized my space marine captain/chapter master, which also turned out amazing. Got all weapon upgrades that came in the box magnetized and ready to be painted. The smaller magnets struggles to hold the combimelta in place but other than that it all works great. Its nice being able to change poses and wargear on the models.
The rest of the Eldar army is soon ready to get primed and ready for painting. It will take a while to get the army painted though, but as long as it turns out nicely I don't mind.
I'm still waiting for my P.A.C.K 1520 which hopefully arrives this week. The cities of death terrain pieces have yet to be posted, but I'm hoping to get them here before Christmas. I'd also need to get the Eldrad and Yriel models, as I plan on converting Eldrad to Iyanna Arienal and Yriel is really needed in a Iyanden army.
Monday, November 30, 2009
Iyanden Eldar - First Impressions
Okay, now I've played 4 test games (excluding a 1v1v1 game) and I've gotten 4 wins so far, so I'm pretty satisfied with it. I decided to write up what I've noticed in the games that could improve myself and anyone who reads, without leaking too much strategic information to my friends ;).
HQ:
Iyanna Arienal (count as Eldrad):
The best farseer you can get. You simply cannot go wrong with Eldrad in your foot slogging army, as he's able to fortune two units and guide or whatever another. Combining him with the wraithwall is amazing as the Avatar is much more durable with fortune, in a game he took rapid fire from approx 30 chaos marines and didn't take a wound.
The wargear on Eldrad is also amazing and if you plan on playing higher point games its almost a must have.
Regular Farseer with Fortune:
Just a basic farseer with no other upgrades than fortune. This is really a hard question as you can only fortune one squad per turn and might have problems passing psychic tests etc. In one game he was worth it, in another totally useless. I really think RoWarding & RoWitnessing are great and shouldn't be left home unless really tight on points.
Avatar of Khaine:
This guy made triple his points back in one game, by using fortune. And died to rapid fire from a SoB squad, only managing to destroy their rhino in another game. So the lesson here is to keep him fortuned up. 3+ armor save 4++ invul save is amazing when rerolled, and T:6 will only get you so far. But I have a haaaaard time not taking him anymore, due to the game he single handedly took down like 1 rhino, 20 chaos marine, obliterator etc etc.
Yriel of Iyanden (Theory):
As I haven't been able to play with this character yet, I have a hard time saying how he will work. But in a squad of harlequins he should be amazing. Being able to run up solo to a whole squad of MEQ units and wipe them out whilst the harlequins assault something else. The str:6, AP3 pie plate should shred through any 3+ or worse armor save units. I'll have to try him out soon.
Troops:
Wraithguard (10 Man + Spiritseer):
Alright, these guys are tough, but only in masses and with a fortune 'seer. You can be sure that they will hold the objective and even if they'd manage to get into close combat, you have time to bring backup as they will be hard to kill for a normal enemy (terminators and the likes are an exception).
Their guns are really short ranged but if they get in range, most things vaporize. Thankfully they are assault weapons meaning you can move 6" and still fire 12", giving you a range of 18" which isn't all that bad, considering rapid fire weapons.
But the main problem is their cost and I dont really recommend taking a full squad unless your playing 1500p or more. And smaller squads just aren't as intimidating and lacks the punch 10 of these will do.
Pathfinders:
Nothing much to say really, a decent choice for objective camping and they are hard to kill from a distance. However if something gets close they are as good as dead. They are the main guys i keep for protecting my home objectives whilst the wraithguards march over towards the enemies objective.
Elites:
Harlequins:
I really enjoy playing with these models. They look slick, are immune against most shooting (shadowseer) and have a nasty amount of attacks. I still haven't tried my death jester but theres been several times where I've had to wait for the perfect counter attack moment and could have used them to fire instead of just wait for the charge.
I honestly thought they would be mediocre as they are really expensive. And I haven't actually yet used more than a 5-6 man squad of them. But even when half their squad is dead, they keep on killing more.
Against the Adepta Sororitas the two remaining harlequins (with harl. kisses) got assaulted by the Canonness but managed to survive, and got one wound off her. After that they used Hit and run and managed to run up to a retributor squad killing all of them whilst only losing one harly. The last harly ran up to the Canonness and rended her to death.
And in the battle against the chaos space marines they managed to run up and kill a squad of raptors but they got killed by the lord they were with. The lord as lucky to survive though as he made most of his invul saves, so I dont blame the harlies for that.
Against the orks they ran ahead and killed off a boy squad on the charge, without even getting attacked back. However they didn't consolidate far enough and got toasted by lootas. Maybe too effective that time around.
Heavy Support:
Wraithlords:
These monstrous creatures have proven very resistant to enemy fire. They do lack the melee capability of some other monstrous creatures, but they can still pack a punch. Against the chaos a greater daemon managed to kill one of them but died soon later in close combat against another wraithlord. Whilst the avatar was being overrun by smaller targets, trying to keep him from slaying daemon.
They have also been okay against tanks with their brightlances, but you really need two brightlance wielding wraithlords for them to have any chance. One just isn't enough as one shot can easily miss, but two have a higher chance of doing some good.
Taking 3 of these guys insures that you have a lot of high toughness targets and as far as I've seen the enemies don't really know how to bring them all down, at least if they also have a fortuned Avatar in the mix.
Overall:
I'm really happy on how my testing have started with 4 wins and the only 'loss' I have is the 1on1on1 but that doesn't really count as people gank you, hehe.
Some people might think my "fluffy" army is way too competitive, but I think it'll pass when they get used to the units and know how to kill them. It will be a sad day for me :(.
But in any case, as I almost tabled the enemy in two of the games, I think they are above average and can be a good all around army. I have yet to test the Swooping Hawks so I can't comment on how they will perform. I'll take them in the next test game.
HQ:

The best farseer you can get. You simply cannot go wrong with Eldrad in your foot slogging army, as he's able to fortune two units and guide or whatever another. Combining him with the wraithwall is amazing as the Avatar is much more durable with fortune, in a game he took rapid fire from approx 30 chaos marines and didn't take a wound.
The wargear on Eldrad is also amazing and if you plan on playing higher point games its almost a must have.
Regular Farseer with Fortune:
Just a basic farseer with no other upgrades than fortune. This is really a hard question as you can only fortune one squad per turn and might have problems passing psychic tests etc. In one game he was worth it, in another totally useless. I really think RoWarding & RoWitnessing are great and shouldn't be left home unless really tight on points.

This guy made triple his points back in one game, by using fortune. And died to rapid fire from a SoB squad, only managing to destroy their rhino in another game. So the lesson here is to keep him fortuned up. 3+ armor save 4++ invul save is amazing when rerolled, and T:6 will only get you so far. But I have a haaaaard time not taking him anymore, due to the game he single handedly took down like 1 rhino, 20 chaos marine, obliterator etc etc.
Yriel of Iyanden (Theory):
As I haven't been able to play with this character yet, I have a hard time saying how he will work. But in a squad of harlequins he should be amazing. Being able to run up solo to a whole squad of MEQ units and wipe them out whilst the harlequins assault something else. The str:6, AP3 pie plate should shred through any 3+ or worse armor save units. I'll have to try him out soon.
Troops:

Alright, these guys are tough, but only in masses and with a fortune 'seer. You can be sure that they will hold the objective and even if they'd manage to get into close combat, you have time to bring backup as they will be hard to kill for a normal enemy (terminators and the likes are an exception).
Their guns are really short ranged but if they get in range, most things vaporize. Thankfully they are assault weapons meaning you can move 6" and still fire 12", giving you a range of 18" which isn't all that bad, considering rapid fire weapons.
But the main problem is their cost and I dont really recommend taking a full squad unless your playing 1500p or more. And smaller squads just aren't as intimidating and lacks the punch 10 of these will do.

Nothing much to say really, a decent choice for objective camping and they are hard to kill from a distance. However if something gets close they are as good as dead. They are the main guys i keep for protecting my home objectives whilst the wraithguards march over towards the enemies objective.
Elites:
Harlequins:
I really enjoy playing with these models. They look slick, are immune against most shooting (shadowseer) and have a nasty amount of attacks. I still haven't tried my death jester but theres been several times where I've had to wait for the perfect counter attack moment and could have used them to fire instead of just wait for the charge.
I honestly thought they would be mediocre as they are really expensive. And I haven't actually yet used more than a 5-6 man squad of them. But even when half their squad is dead, they keep on killing more.
Against the Adepta Sororitas the two remaining harlequins (with harl. kisses) got assaulted by the Canonness but managed to survive, and got one wound off her. After that they used Hit and run and managed to run up to a retributor squad killing all of them whilst only losing one harly. The last harly ran up to the Canonness and rended her to death.
And in the battle against the chaos space marines they managed to run up and kill a squad of raptors but they got killed by the lord they were with. The lord as lucky to survive though as he made most of his invul saves, so I dont blame the harlies for that.
Against the orks they ran ahead and killed off a boy squad on the charge, without even getting attacked back. However they didn't consolidate far enough and got toasted by lootas. Maybe too effective that time around.
Heavy Support:
Wraithlords:

They have also been okay against tanks with their brightlances, but you really need two brightlance wielding wraithlords for them to have any chance. One just isn't enough as one shot can easily miss, but two have a higher chance of doing some good.
Taking 3 of these guys insures that you have a lot of high toughness targets and as far as I've seen the enemies don't really know how to bring them all down, at least if they also have a fortuned Avatar in the mix.
Overall:
I'm really happy on how my testing have started with 4 wins and the only 'loss' I have is the 1on1on1 but that doesn't really count as people gank you, hehe.
Some people might think my "fluffy" army is way too competitive, but I think it'll pass when they get used to the units and know how to kill them. It will be a sad day for me :(.
But in any case, as I almost tabled the enemy in two of the games, I think they are above average and can be a good all around army. I have yet to test the Swooping Hawks so I can't comment on how they will perform. I'll take them in the next test game.
Thursday, November 12, 2009
Iyanden Eldar Army
These are the current models that I have in my Iyanden army.
HQ:
Farseer
Avatar of Khaine
Elites:
14x Harlequins, including 4x kisses, 4x fusion pistols, 1 Shadowseer, 1 Deathjester, 2 Troupe Masters
Troops:
10x Wraithguard, plus a Spiritseer
5x Pathfinders
5x Pathfinders
Fast Attack:
6x Swooping Hawks, including an Exarch
Heavy Support:
Wraithlord - With all options
Wraithlord - With all options
Wraithlord - With all options
I'll probably get 10 more Wraithguard at some point, also Yriel and Iyanna Arienal (Count as Eldrad)
At this point I'll just use the regular Farseer to count as Iyanna.
HQ:
Farseer
Avatar of Khaine
Elites:
14x Harlequins, including 4x kisses, 4x fusion pistols, 1 Shadowseer, 1 Deathjester, 2 Troupe Masters
Troops:
10x Wraithguard, plus a Spiritseer
5x Pathfinders

Fast Attack:
6x Swooping Hawks, including an Exarch
Heavy Support:
Wraithlord - With all options
Wraithlord - With all options
Wraithlord - With all options
I'll probably get 10 more Wraithguard at some point, also Yriel and Iyanna Arienal (Count as Eldrad)
At this point I'll just use the regular Farseer to count as Iyanna.
Iyanden Eldar - Test Game 1
Alright, so as I've recently assembled most of my Iyanden Eldar and as Tompa recently received his 35 ork lootas (he already had 10) we decided to take a test game.
This was only for fun and we decided to not care about tracking the stats. So we could try what the units actually do on the table top, and not just what we can calculate.
Iyanden Eldar:
HQ:
Farseer w/ RoWitnessing, Fortune
Elites:
6x Harlequins w/ 4x Kisses, 1x Fusion Pistol, Shadowseer Upgrade
5x Wraithguard w/ Spiritseer (Conceal)
Troops:
5x Pathfinders
5x Pathfinders
Heavy Support:
Wraithlord w/ Eldar Missile Launcher
Wraithlord w/ Eldar Missile Launcher
Orks:
HQ:
Big Mek w/ KFF
Warboss
Elites:
~15 Lootas with some Meks
~15 Lootas with some Meks
~15 Lootas with some Meks
Troops:
~10 Boyz
4 Mega Armoured Nobz w/ Combi-flamer
Thats everything he had if I remember correctly.
Game - 1000p - Pitched Battle - Seize Ground (4obj) - 4'x4' Table:
We rolled to see who goes first, and I won the roll. Looking at his amount of shootyness, no scratch that, his amount of high-strength shootyness I decided that I need to take the first turn.
One pathfinder squad deployed on one objective, whilst the other one deployed in cover, ~10" from another objective.
The rest of my army deployed near a river trying to stay out of LOS from as much as possible.
His army deployed all over his deployment zone.
On my turn I approach his lines with my army, running on the flank with my harlequins. Fortuned the wraithguard squad. Shot the mega nobz with my rangers but only wounded the warboss and a mega nob.
He laid down some serious firepower and my main advantage (high toughness) was negated by his str 7 fire
He got one of my wraithlords down to one wound.
My Harlequins ran forward, rest marched forward and shot everything that they could. Got his warboss down to 1 wound and killed 2 nobz.
The orks finished off one of the wraithlords and assaulted the wraithguard with the mega armored nobz.
The harlequins charged the boyz and whiped them out in the same assault face (which was too good :( )
The wraithlord that was still alive charged into combat to help out the wraithguard and farseer. They failed to kill everything, which was for the best.
The lootas checked their range against the harlequins and managed to just get in range, and killed all but 1 harlequin. This turn the mega nobz failed their moral check and fell back.
At this point there wasn't any wraithguard alive, so the spiritseer, farseer and wraithlord rushed towards the loota ranks.
The second wraithlord was killed in one turn of loota shooting, much due to the Ap 2 weapons of the meks.
Basically all eldar died sooner or later in the assault, but managed to kill all the opponents troop choices. The pathfinders not on an objective ran to one, and the game ended with me keeping 2 objectives.
End Game:
2 Objectives held.
Notes:
Well we killed the same amount of killpoints, but I lost more points worth than he did. Then again he didn't have a proper list to keep objectives, and that really gave me the win easily. But as this was all for fun it doesn't really matter.
I would like to say that this list has to be one of the nastiest list I could possible face. As he didn't have problem wounding my wraithlords and wraithguards with all his high strength weapons.
Hopefully I'll get to test it against a list that contains less high strength shots.
This was only for fun and we decided to not care about tracking the stats. So we could try what the units actually do on the table top, and not just what we can calculate.
Iyanden Eldar:
HQ:
Farseer w/ RoWitnessing, Fortune
Elites:
6x Harlequins w/ 4x Kisses, 1x Fusion Pistol, Shadowseer Upgrade
5x Wraithguard w/ Spiritseer (Conceal)
Troops:
5x Pathfinders
5x Pathfinders
Heavy Support:
Wraithlord w/ Eldar Missile Launcher
Wraithlord w/ Eldar Missile Launcher
Orks:
HQ:
Big Mek w/ KFF
Warboss
Elites:
~15 Lootas with some Meks
~15 Lootas with some Meks
~15 Lootas with some Meks
Troops:
~10 Boyz
4 Mega Armoured Nobz w/ Combi-flamer
Thats everything he had if I remember correctly.
Game - 1000p - Pitched Battle - Seize Ground (4obj) - 4'x4' Table:
We rolled to see who goes first, and I won the roll. Looking at his amount of shootyness, no scratch that, his amount of high-strength shootyness I decided that I need to take the first turn.
One pathfinder squad deployed on one objective, whilst the other one deployed in cover, ~10" from another objective.
The rest of my army deployed near a river trying to stay out of LOS from as much as possible.
His army deployed all over his deployment zone.
On my turn I approach his lines with my army, running on the flank with my harlequins. Fortuned the wraithguard squad. Shot the mega nobz with my rangers but only wounded the warboss and a mega nob.
He laid down some serious firepower and my main advantage (high toughness) was negated by his str 7 fire
He got one of my wraithlords down to one wound.
My Harlequins ran forward, rest marched forward and shot everything that they could. Got his warboss down to 1 wound and killed 2 nobz.
The orks finished off one of the wraithlords and assaulted the wraithguard with the mega armored nobz.
The harlequins charged the boyz and whiped them out in the same assault face (which was too good :( )
The wraithlord that was still alive charged into combat to help out the wraithguard and farseer. They failed to kill everything, which was for the best.
The lootas checked their range against the harlequins and managed to just get in range, and killed all but 1 harlequin. This turn the mega nobz failed their moral check and fell back.
At this point there wasn't any wraithguard alive, so the spiritseer, farseer and wraithlord rushed towards the loota ranks.
The second wraithlord was killed in one turn of loota shooting, much due to the Ap 2 weapons of the meks.
Basically all eldar died sooner or later in the assault, but managed to kill all the opponents troop choices. The pathfinders not on an objective ran to one, and the game ended with me keeping 2 objectives.
End Game:
2 Objectives held.
Notes:
Well we killed the same amount of killpoints, but I lost more points worth than he did. Then again he didn't have a proper list to keep objectives, and that really gave me the win easily. But as this was all for fun it doesn't really matter.
I would like to say that this list has to be one of the nastiest list I could possible face. As he didn't have problem wounding my wraithlords and wraithguards with all his high strength weapons.
Hopefully I'll get to test it against a list that contains less high strength shots.
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